Mod To-Do List

  •  Remove references to Camera Shake Remover
    • (Mod Idea) Create a new mod to reduce camera shake?

  • Create new .30-06 box textures
  • Introduce Duplex and Triplex rounds for .30-06 based upon Project SALVO
  • Introduce "Accelerator" rounds
    • These were made for .30-30 also
  • Other reworking associated with RHAO rework

  • Recheck all weapon mods and make sure they don't get put in leveled lists at "unique" levels that cause them to be too abundant

  • Create my own mod for custom integration of DLC (including GRA) weapons into the main game
    • Remove references to other GRA integration mods
    • Pay special attention to including the Automatic Rifle in Honest Hearts?
    • Possible packaging with below idea

  • (Mod Idea) MkII / MkIII / MkIV weapons mod 
    • Silver & black skin for the Hunting Shotgun?
    • Possible packaging with another custom mod to add three attachments to all non-unique weapons and a cartridge-based rebalance mod

  • (Mod Idea) Incendiary Mine and Gas Mine
    • Possible packaging with below idea

  • (Mod Idea) "Frag Charge," "Plasma Charge," etc. to enable crafting uses of mines
      • Mine launcher?
        • Use of charges in grenade launcher ammo - possible integration with Explosives Ammo Overhaul idea below?
      • HE as a crafting ingredient?
      • Possible packaging with below idea

  • (Mod Idea) Satchel Charge Customization 
    • Add new satchel charge variants, rebalance other triggered explosives (C4 et al.), turn the pickups in Lonesome Road into "Satchel Mines"

  •  Add wax materials and additional metals to Rifle and Handgun Ammo Overhaul 
    • Distinguish between lead and jacketed bullets (same for hollow points)
    • Add additional case materials (nickel, steel)
      • Better Junk Rounds?
    • Confirm with ammo specialist forum that .45 and 9mm Duplex exist 
    • Remove CEP
    • Add priming compound for rimfire reloads 
    • Subsonic ammo (projectile detection level) [needs testing]
    • Possible packaging with flechette rifle idea
    • Bulk buy fix?
    • Incendiary fix? 
    • Remember to use Pass Thru Small Transparent flag 
    • Remove Hand Loader requirement for overpressure ammo types (Repair only)
      • New NVSE functions (HasAmmoEffect or IsEquippedAmmoInList)
    • Fix the muzzle flash problems - can the .nifs be modified for size? [needs testing]
  • Create a master file that allows packaging of Rifle and Handgun Ammo Overhaul with Shotgun Ammo Overhaul and Light My Flare
    • With the next NVSE update, make the Cut Shell (and possibly mini shells?) have a correct shell casing model in Shotgun Ammo Overhaul
      • Add a "junk" shotgun shell with 34 pellets (T size load)?
        • Probably useless
      • True magnum (long) shells for single shots only - new form list?
    • Taser Slugs
  • (Mod Idea) Explosives Ammo Overhaul
  • (Mod Idea) Energy Weapons Ammo Overhaul
    • May have to take into consideration Multiplas Rifle and Tri-Beam Laser Rifle Reworked 
  • Create "4.5mm Rimfire" versions to replace 5mm ammo
    • Make new textures for 5.7mm boxes and release old ones as modder's resources
      • Change the similarity to 5.7mm FN into a different historical reference based upon "5.7mm Johnson" (this doesn't work as the AP capability isn't there and the bullets are all wrong)

  • (Mod Idea) Flechette rifles (prototype hunting and SPIW)

  • Revise the Minigun and Shoulder Mounted Machine Gun Rechambers mod into "Realistic Machine Gun Chamberings," add the 5.7mm and 4.5mm options into this mod, and delete the 5mm to 5.7mm Full Rename mod (deprecate / redirect to RMGC)
    •  Don't forget about the muzzle flash problem

  • Finish the 5mm Assault Weapons Pack and add the 4.5mm Rimfire option

  • Remove the challenge associated with the Advanced Holorifle and replace it with a note found in Old World Blues
  • Rebalance the Advanced Holorifle and Elite Holorifle according to comment suggestions
     
  • (Mod Idea) Increased diversity of plasma weapon colors (especially purple plasma after Aliens: Fireteam Elite)
     
  • Remove all dependencies on WMIM
    • Applies to K9000 Cyberdog Gun Energy Weapon Conversion, et al.

  • Finish creating color variants for tri-beam muzzle flashes and lasers

  • In Launched Grenade Trajectory Adjustment, revisit the change of the Timed Grenade into possibly an airburst proximity?

  • (Mod Idea) Make surplus ammo and cases worth something (economy update attempt)

  • (Mod Idea) Laser RCW red glow that doesn't cause conflicts like the one currently on Nexus
    • Unique Laser RCW?
      • LAERCW?

  • (Mod Idea) Conflictless Millenia textures/meshes

  • (Mod Idea) Revisit MBile's September Pack (open permissions), especially to create a .44 Magnum Pistol integration mod

  • Revisit Thrown Melee Rebalance with Integration and (Limited) Retrievability - try creating a misc. item that is scripted to become the thrown melee weapon when added to the player's inventory, thus bypassing the NPC inventory check problem

  • (Mod Idea) Create different versions of Fixer - one that is temporary and one that is permanent, with the permanent addiction removal much rarer
    • Essentially revisiting YUP Partial Advantageous Bug Restoration

  • (Mod Idea) Change the Clothing Item Return recipes in Dead Money (largely useless) to return something else, e.g. liquor

  • (Mod Idea) Replace the .357 Magnum Revolver with a .45 Long Colt Revolver and add a new lever-action rifle to the game, plus Tammer's underbarrel .357 or another revolver model to replace the slow vanilla one

  • (Mod Idea) Add .30-30 with the Thompson Contender and a new lever-action rifle

  • (Mod Idea) Change Christine's CoS rifle to a unique version of Tammer's PSR

  • (Mod Idea) Rebalance or rework the poison feature, perhaps with throwing knives?

  • (Mod Idea) Rework of venomous creatures - bark scorpion paralysis?

  • Revisit Craft Armored Clothing and Hats by including an NPC that does the work instead of crafting recipes, addition of Sierra Madre armor, and helmets
    • Gambler hat problem

  • Update Grenade Overhaul with New Types to remove conflict with base-game Stun Grenade
    • Stun animation?
      • Force head cripple and change the Flash Bang to a different effect as well, or the reverse?
    • Separation of Tesla Grenade/Mine idea?
    • Review crafting items value balance (versus product)
    • Find a better model for the Dirty Rag, or replace it with something else from Jokerine?
    • Gas grenade sound?
    • Change impact grenades to "missile" projectiles to avoid exploding pants bug
       
  • (Mod Idea) 16 gauge shotguns
    • SGTbayk47's Trench Shotgun? (open permissions)
      • Fix the magazine release
  • (Mod Idea) 10 gauge shotguns
    • Ithaca Mag-10 / Remington SP-10
    • Lever-action rechamber?
  • (Mod Idea) Total shotgun overhaul

  • Create an orange Flare Hull for Light My Flare Reworked instead of the green one

  • Double check the Flechette Muzzle Flash Fix to make sure it's the right muzzle flash

  • Check the weapons that the Alternate Laser Scope Reticle applies to and fix the lens effect
    • Recharger Rifle Rebalance and Scope Mod will be affected
    • Create a conflictless version using NVSE

  • (Mod Idea) Unique Red Glare

  • Edit the Cateye recipe in Low-Light Vision Improved to include absinthe
    • Require finding the recipe in the world?

  • (Mod Idea) 9mm Carbine

  • (Mod Idea) Climbable New Vegas sign with Hopper's resource

  • (Mod Idea) New perks / less useless perks
    • Perks (challenge or non-challenge) for specific calibers

  • (Mod Idea) Allow Way of the Canaanite to be used with mod weapons by utilizing scripts from the new NVSE update 
    • Will require reorganization of New .45 Auto Pistol and Non-Unique A Light Shining In Darkness

  • Remove the black suppressor option on New .45 Auto Pistol

  • Add weapon mods for the Non-Unique A Light Shining In Darkness
    • Move the rename files to Optional and the combo files to Miscellaneous

  • (Mod Idea) Add .458 Winchester Magnum ammo for use in the Hunting Rifle and This Machine
    • Plus a new falling-block (single shot using Lever Action Shotgun animation) or break-open rifle?

  • Update all mods with advanced tags

  • (Mod Idea) Add weapon mods to loot leveled lists

  • (Mod Idea) Add MREs to more loot leveled lists, e.g. Military, outside of Lonesome Road
    • Add different MRE meals with different effects?
      • Let the effect/MRE type be unknown until the MRE is opened? 
        • Add multiple items into the MRE, including the drink pack, main meal, cigarettes, etc.?

  • Fix General Purpose Machine Gun sights and rename to Heavy Assault Rifle

  • Incorporate YUP fixes into Multiplas Rifle and Tri-Beam Laser Rifle Reworked

  • (Mod Idea) 9mm SMG based upon the Beretta Model 38

  • (Mod Idea) True fix for The Professional perk using new NVSE functions (allow it to apply to any one-handed pistol-caliber weapon)

  • (Mod Idea) Two-shell Grenade Launcher rounds with new NVSE functions

  • (Mod Idea) Replace the Survivalist Rifle's ammo with .450 Bushmaster and create a unique Hunting Rifle that uses it called the Ranch Rifle
     
  • (Mod Idea) Add .500 S&W with a new revolver and lever-action rifle? Maybe a unique .44 Magnum with changed caliber, bull barrel, etc.

  • (Mod Idea) Add .30 Carbine with a semi-automatic pistol styled after the AMT AutoMag III and a lever-action rifle styled after the Marlin Model 62

  • (Mod Idea) Alternate-color versions of Old World Blues "Valence" headgear with different effects

  • (Mod Idea) Small overhaul to Trail Carbine to make the barrel shorter than that of the Brush Gun (do something similar with a longer version of the Cowboy Repeater in .30-30 or .45 Long caliber? - see mod ideas above)

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